How to write a game description that gets plays

You spent hours on your game. Players will spend about three seconds deciding whether to try it. Here is how to make those three seconds count.

On a marketplace, players meet your game as a small card: a cover image, a title and a line or two of text. That is your whole pitch. A great game with a vague title and a blank description gets skipped. A good game with a clear hook gets played, rated and shared.

When you publish a game on Arcade, you give it a title, a short catchphrase, a description, its game types and an age rating. Each one has a job. The good news: writing them well takes ten minutes once you know the formula.

The 4 parts of a great description

The hook

One sentence that makes people curious. The situation, the danger or the twist.

The goal

What the player has to do to win. Specific and short.

The how

The main action and, if needed, the controls in a few words.

The promise

Why it is fun: the twist, the challenge, playing with friends.

1. The hook

Start with the situation, not with "This is a game where…". Drop the player in: "1887. Trapped in a cursed silver mine…" or "You are alone in a lighthouse during a storm, and someone keeps calling." The first line is the one people actually read, so put your best idea there.

2. The goal

Say exactly what winning means: "Find 3 silver bullets", "Survive 6 nights", "Earn 1,000,000 coins". A clear goal tells players the game has an ending and is worth their time.

3. The how

Mention the main action: hide, drift, build, serve customers, vote. If your controls are unusual, say so in a few words. Players who know what to expect stay longer.

4. The promise

End with what makes your game different: a twist, a boss, multiplayer, a high score to beat. "Play with friends" and "beat your best time" are promises players love.

Real descriptions that work

These descriptions come from well rated games on the Arcade marketplace, and each one does the job in a different way.

Dead Man's Gulch✓

"1887. Trapped in the cursed Widow's Silver Mine, a lone prospector must survive one horror after another to destroy Black Jack Mortimer, the undead outlaw with a burning pumpkin head."
A date, a place, a hero and a villain in one sentence. You know the mood instantly.

Estate of Panic✓

"Murdered for your riches, you return to haunt the very criminals who ended you. Track three thieves through your darkened mansion…"
The twist comes first (you are the ghost), then a clear goal: three thieves.

Tidy Library✓

"Mischievous elves have left the library in complete disarray… Sort each book onto the right shelf, restore a little peace and order, and enjoy a cozy moment with a warm cup of tea!"
A small story, one simple action and a promise of calm. Perfect for a cozy game.

Obby VIP Rush✓

"Jump through colorful obstacle courses, reach checkpoints, and collect wins. Earn 10 wins to unlock a free golden VIP glow and badge."
No story needed: the action, the goal and the reward, in two short sentences.

And here is what to avoid:

"Click to win!"✕

Says nothing about what the game is, why it is fun, or what makes it different.

"test" or an empty description✕

Players assume the game is unfinished and skip it.

Write a catchphrase that sticks

The catchphrase is your game's slogan: one short line that sums up the fun. Think of it as the line on a movie poster. The best ones use two or three very short sentences, each starting with a verb.

GameCatchphraseWhy it works
Dead Man's Gulch"Find the 3 silver bullets. End the curse. Don't look back."The whole goal, as a countdown of orders
Estate of Panic"They took your life. Don't let them take your loot."Stakes and a twist, with a bit of humor
Obby VIP Rush"Clear the course. Earn your golden VIP!"The action and the reward, nothing else
Tidy Library"Sort the shelves, sip your tea, and get cozy!"Sells a mood, not just an action

Your title matters as much

Stuck on a title? Try the game name generator.

Pick the right game types

On the Arcade marketplace, players can filter games by game type, mode (solo or multiplayer) and age. If your obby is tagged as a platformer and your café game as a tycoon, players who love those genres will find them. Pick the one or two types that describe what players actually do most, not every type that appears for a second.

The cover image sells the click

Your cover is the first thing people see, before any text. Show the most exciting moment of your game: the monster in the corridor, the car mid-drift, the jump over lava. Make sure the main character or action is big and clear even when the image is small, and avoid covers that are mostly empty sky or a black screen.

Fill-in template

Description template

[Situation or setting in a few words]. [What the player does: main action]. [The goal: how to win]. [The twist or promise: what makes it different]. [Optional: play solo or with friends, how long a round lasts].

Example: "A café run by monsters, and you are the new manager. Serve hungry customers, hire staff and upgrade your kitchen. Earn 1,000,000 coins to become the best café in town. Watch out: some customers only come at night."

And for the catchphrase: "[Verb] [the goal]. [Verb] [the danger or the reward]." For example: "Serve the monsters. Don't spill the soup."

Checklist before you publish

The last point matters more than any text: a great description brings players in, but a game that explains itself keeps them. If players do not understand what to do in the first seconds, they leave, and they leave a low rating.

Games with descriptions that work

Free games made on Arcade. Click one to see how it presents itself, then play it in your browser.

Ready to publish your game?

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FAQ

How long should a game description be?

One to three sentences. The first sentence matters most, because it is often the only one players read on a game card.

What is the difference between a catchphrase and a description?

The catchphrase is a one-line slogan that sums up the fun ("Clear the course. Earn your golden VIP!"). The description explains the situation, the goal and the main action in one to three sentences.

Should I mention the controls in the description?

Only if they are unusual. Always show the controls inside the game when it starts.

What makes people click on a game?

A strong cover image, a short title that hints at the genre, and a first line that creates curiosity.

Should I write my description in English?

If you want players from everywhere, yes: English reaches the most people. Keep the words simple so players who are not native speakers understand it too.

Can I change my description after publishing?

Yes. When you publish an update to your game, you can improve the title, catchphrase and description too. Try a new hook if players are not clicking.

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